Thursday 9 May 2013

Ship Fitting

In this post I will be explaining the ship fitting window which I have been working on recently.

Module Slots

Every ship has a number of slots to fit modules. There are Targeted, Active and Passive slot types, the number a ship has of each varies.

Targeted Modules: Requires a selected target. Examples: Weapons, Electronic Warfare, Mining, Salvager, Remote Repair and Fleet Support/Logistics

Active Modules: Costs energy while active and just affects own ship. Examples: Afterburner, Shield Booster, Hull Repair, Shield/Hull Reinforcing, ECCM, Cloaking and Weapon Upgrades

Passive Modules: Doesnt have an energy cost and are always active. Examples: Energy Recharger, Energy Battery, Armor Plating, Reactor and Cargo/Mobility Upgrades

This module system should seem familiar if you have ever played EVE Online before as its quite similar.

I have only included a small selection of module types so far, but there will be a lot more when the game is finished. If you have any suggestions let me know and I might be able to add them!

Fitting Window

In the screenshot below you can see the fitting window is split into 3 sections. On the left is the ship and module browser, the ship fitting slots are in the center and the ship stats are to the right.

(Click image for fullsize)

You use the browser to drag modules into an available slot in the main fitting area. The fitting area will display the maximum range (for targeted modules), energy usage when active (per/second) and power requirements for each fitted module.

Hovering over any module will show its complete stats and build cost/time. Hovering over the stats on the right will also display a tooltip explaining each value.

Power

Different ship hulls have varying amounts of power which is used by the fitted modules. This limits which modules can be fitted but some module types can increase the available power.

The more advanced and powerful modules will have higher power demands. This is so the basic modules will remain useful (and not become obsolete) when creating setups on a tight power budget.

(Click image for fullsize)
Miscellaneous

In the screenshot above you can see the new ice asteroid graphics in the planetary ring. They are less rounded than the metal ore asteroids. I still dont have a use for them yet but dont really want them to become some kind of fuel resource that you require a constant supply of.

The module buttons along the bottom of the screen now have some finished icons. Decided on using simple colored shapes rather than more detailed icons as I think they fit the abstract visual style quite well.

15 comments:

  1. EVE Online :D

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    1. Yeah, some things are a bit too similar to EVE at the moment. Will be making some changes to make it more unique.

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    2. Fixed pvp

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  2. I love the ship design at the moment! Easy and intuitive! Question: Do you have to make use of all module slots or it is alright to leave some module slots empty? Some people might want the bigger hull to accommodate a larger weapon/make use of the increased power allotment but also still want some power leftover to recharge items.

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    1. You dont have to use all the available slots. Its fine to leave them empty which will decrease the build time and cost.

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  3. Also, on that thought, will power that is left over affect recharging the modules? For example, a ship with 50 power recharges it's weapons 2x faster compared to one with 25 power?

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    1. Probably not. Theres lots of modules that will affect energy recharge and cooldowns for weapons etc. so dont really want to discourage using those.

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    2. Thank you for your quick responses! Good to know the details. :)

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  4. Ant news on a release date yet? :)
    Regards

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  5. I think it would be cool if you added in the option to board and capture enemy ships just an idea. Really loving this idea of fitting out ships keep up the good work can't wait for the game! :)

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    1. Yeah ship capturing/boarding is something I would like to add. Will definitely have to wait until a possible update or expansion though, too many other features that need working on first.

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    2. I keep checking this blog to see if it's done yet. lol. I love the fact that you are planning to support this game far into the future with expansions...I look forward to getting them! :)

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  6. Hello Stuart!

    Would you like to make a mailinglist for us? I click everyday 5 times on your website and follow you on twitter, to dont miss a single News!

    Should i qoute "Shut up and take my Money!" ? :D

    Love to see the progress and as a longtime player from EVE Online i love your Artwork of the Game.

    Greetings from Germany!

    ~ Luthanos

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    1. Hi Luthanos!

      I also announce all news on the Galaxial facebook page and Twitter or you can use the "follow by email" from the right sidebar if that will help. It will automaticaly send you an email when there has been new content added to the blog.

      Thanks :D

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