Friday, 8 March 2013

Soundtrack Preview


Soundtrack

The past couple of months I have been working closely with sound designer and composer Carl Butler (Temporal Geometry) who has been creating the unique soundtrack to Galaxial.

These are two tracks from the soundtrack to give you an idea of the musical style that will feature in the game. Enjoy!



In the finished game there will hopefully be over 5 hours of Carl's music! It is fairly ambitious to want to include so much but I feel it matches the huge scale of Galaxial and its unique graphical style very well.

Music Player

I have created an in-game music player/jukebox so you can easily select which track to play and rearrange the playlist order if you wish. Adding custom music to the playlist will also be supported.

 (The track names and duration text are just placeholders at the moment, for testing purposes)

Sound Effects

Carl will also be doing all the game sound effects, so the entire game audio should sound very cohesive using his own unique style. We will be working further on the sound effects over the coming months when more of the graphical content for the game such as ships, weapons and visual effects are finished.

Giant Screenshots

I have added the ability to export giant sized screenshots from within the game. This was mainly added so I could take very detailed high resolution images to use for promotional material. I also quite like exploring some of the larger images it can capture. (Transport Tycoon had this feature)


(Best viewed in an editor where you can zoom in and pan the image)
Direct Link to Fullsize Image (6MB)

Above is a giant screenshot of the galaxy view containing 500 sectors. The screenshot maximum size is currently set at 4096 x 4096 but I may also add an option for 8192 x 8192 although it will take a lot longer to save the file and may not work on some older graphics cards.

Thats all for now. As always, would love to hear your feedback as development of the game progresses.

17 comments:

  1. Great tunes. Looking forward to playing the game and hearing the whole soundtrack.

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  2. Hi Mr Morgan,
    Any news of a release date yet?
    Benn following your blog for a long while now and like the look of this game. :)
    All the best.

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    Replies
    1. Hi, I dont have a release date yet for the game. Although I expect it to be sometime this year.

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    2. Please stop making me drool all over my desk :-D

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  3. Thanks for the reply, I hope it does well!

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  4. Screenshot and music (Rogue Planets) make me think of perusing the star map in EVE Online, trying to decide where to go next!

    Nice work, can't wait to have a play!

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  5. Very nice music! It sets the mood. What I would like to see is more recent gaming videos. Not to motivate me to buy it when ready. But more so we all could see more from the recent game state. This is since long on my "must get" list of indie games. So keep up the good work. But do it faster ;-) (no not really. Do it well is much more important).

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    Replies
    1. I agree that doing it well is much more important. I like to spend as much time as needed on a certain feature before moving on to the next part.

      There will be more videos as the game gets closer to release. The reason there hasnt been any more recently is that I'm a bit reluctant to show unfinished features or things that may still change significantly. Theres also some stuff I'd like to save as a surprise closer to launch. ;-)

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  6. This is looking great! The music really sets the right atmosphere and seeing the 500 sector screenshot has set my doubts at ease concerning the size of the playing field :). Keep up the good work, so far this sounds like an amazing game and something I'd love to throw money at.

    Have you thought about an indieGoGo or Kickstarter campaign?

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  7. Galaxial Main Theme reminds me strongly game called Eufloria. In my book it is positive situation, as I like Eufloria a lot. Also I think that graphical simplicyty of it is very compareble to Galaxial. Maybe that is why simillar music style is so fitting? Hę? :)

    Rouge Planets reminds me of... Emm... It is strange a bit but it reminds me of Mass Effect 1. Patticulary of mission on Ilos (nearly the last one). Do not ask me why! I don't know :) But I think that track is just great!

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  8. gotta say I'm not so into the soase like travel lanes in space idea.... it limits gameplay quite a bit in previous experiences (soase, endless space, etc.etc.)

    it's your game of course, anything you say goes, just something I thought I should point out

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    Replies
    1. Travelling to other sectors is done by jumpgates, similar to the games X3 and Eve Online. Theres a lot of design problems when allowing unlimited travel (like in Distant Worlds) and I dont think it would really be suitable for Galaxial.

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  9. Need a new blog post! What's been going on during the last month? How's the development progressing?

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    1. I've been working on user interface stuff recently (colony, shipyard, refinery, build queue etc.) so there hasnt been an awful lot to blog about.

      Once they are done I'll post some screenshots for the next blog post, then hopefully I can move on to some more exciting features!

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    2. thank you, can't wait to see more of this game

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  10. It might have already been asked on a previous post, but i haven't found it. By any chance are the random 'Red sectors' dotted around the Galaxy Pirate bases? (or 'Barbarian Camps' as they are in Civ.) Just wondering because that would be an interesting addition to the Galactic stage, and i'm not sure as to what the story or Lore behind the Galaxy is.

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  11. In the galaxy screenshot, the red sectors were enemy faction starting locations. They have been changed slightly in appearance since this post. See here: http://www.galaxial.com/2013/12/galaxy-map.html

    Pirates are something I plan to add, to provide a threat in the early stages of a game.

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