Monday, 23 January 2012

Frequently Asked Questions


Q: What is this game?
A: Galaxial is a 2D space strategy game. It features a sandbox mode allowing the player to explore, colonise and conquer planets in vast randomly generated galaxies.

Q: How many people are working on this game?
A: Just myself.

Q: What features will the game have?
A: The features include: 
- Epic scale. Thousands of ships and many hundreds of colonisable planets in a single game.
- Protect your empire from enemy factions and raiding pirates.
- Explore the galaxy and discover valuable planets and asteroid resources.
- Diplomacy system to form alliances or declare war with other factions.
- Mine resources from asteroids to build planetary facilities and new spaceships.
- Colonise new planets with each type of world having a unique strategic bonus.
- 12 unique classes of spaceship (fighter, frigate, destroyer, cruiser, siege cruiser, support cruiser, miner, battlecruiser, battleship, carrier, dreadnaught, coloniser)
- Hundreds of different ship variants.
- Hundreds of individual ship modules including various weapon types, electronic warfare, shield/armor repair and propulsion upgrades to specialise each ship and enhance their abilities.
- Take manual control of any ship you own.
- Assign your ships to wings and squadrons so that they can fly in formation and work together to deal with threats.
- Research new technology to enable new ship designs and modules.
- Customisable ship, engine trail and turret colours to make your ships look unique.
- Full modding support for user made ships, weapons, items, factions and colonies.

Q: What game modes will there be?
A: Game modes include:
- Sandbox: No set goals, game ends if your empire is eliminated.
- Survival: Single planet game where you must defend against increasingly difficult attack waves. (not sure if survival mode will make it for release, might be added shortly after)
- More to follow...

Q: What resources are there in the game?
A: There are four main resources to gather from asteroids: common, reactive, radioactive and precious ore. This must then be processed at a planet refinery to create the corresponding metals to build with. Wreckage from destroyed ships can be salvaged and then processed for extra resources.

Q: Which games inspired you to make this?
A: EVE Online, X3, Sins of a Solar Empire, Total Annihilation

Q: Will it be moddable?
A:
Yes. Most things in the game can be added or modified very easily using XML files apart from certain parts that are hard coded such as the AI and user interface.

Q: Will there be multiplayer?
A: Multiplayer is not planned at this stage but is definitely something I would like to add in the future when I have more time, resources and knowledge to implement it.

Q: How do you develop this game?
A:
Everything is programmed in C++ using my own OpenGL based engine. Libraries I use include:
- Parallel Patterns Library (Concurrency)
- FreeType (Fonts)
- LibPNG (Images)
- Expat (XML parser)
- OpenAL (Audio engine)
- LibOGG/Vorbis (Audio files)

For creating all the graphics I use Adobe Illustrator.

Q: What platforms are you going to release for?
A: PC with the possibility to port to other platforms after (if it does well and I can afford to buy a Mac)

Q: When will it be released?
A: Its hard to estimate as this is my first proper game and there is a lot of work to do. I hope to have a beta (pre-order) version ready shortly before the full release which will be sometime in 2013.

Q: Will the game be free?
A: No

Q. How much will the game cost?
A: I dont know yet.