I've been having some design problems with the way ships warp around inside star systems for them to reach jumpgates, so I have decided to make some major changes to the way the galaxy is structured and connected together.
At each location on the main galaxy map there will now be a single planet or sector instead of an entire star system containing multiple planets. This will remove a zoom level, so it now goes galaxy > sector instead of galaxy > system > sector.
(Circles on the galaxy map now represent individual planets instead of entire star systems)
The jumpgates have been moved to inside the planet sectors (there are as many jumpgates as there are links on the galaxy map to the sector), so ships no longer warp around the system to reach a jumpgate sector (like EVE Online) It is now more like the game X3 where you can see all ships and where they are travelling to in a single sector.
These changes should make it easier and less complicated to see where all your ships are and the places that need assistance. It will also bring a lot more life to the sectors so they dont feel empty as well as making the maximum galaxy sizes even larger.
Graphics for the jumpgates are mostly finished although I havn't yet made the visual effects for when ships make a jump. The lights around the outside of the gate shows if the connected sector is friendly, hostile, allied or neutral.
The main menu and loading screens are now working although the title text may change to something a bit better later on. Planning to also add some big randomised ship battles to watch in the background.
Added a console interface that can execute commands to help with testing, changing global settings, spawning ships/objects or for cheating.