Colonies
Each colony starts with a single space to build a facility but can be upgraded to 6 in total. Multiple facilities of the same type increase their efficiency so its best to specialise each colony according to its planet bonus. These are the facilities that you can currently build:
I could possibly add other types of facility in the future for population, food, trade etc. but for now I would like to keep it fairly simple.
Below is the interface screen for upgrading the colony and building new facilities.
Planet Types
Each of the different planet types will provide a certain bonus to the colony facilities built there.
Bonuses stack with the facilities you build, so for example 6 shipyards built at a desert colony will construct ships at 450% the normal speed. Some bonuses may need to change slightly if I find them to be too powerful.
Temperate
+50% Ship Supply
Desert
+50% Ship Construction Speed
Ice
+50% Ore Refinery Processing Speed
+50% Ore Refinery Capacity
Ocean
+50% Research Points
Lava
Not colonisable
Gas
Not colonisable
The lava and gas planet types which you cant colonise have more valuable asteroid fields and generally be a dangerous place as pirate ships will often gather nearby.
Very excited to play this, deserves way more attention.
ReplyDeleteI agree! looking forward to it!
ReplyDeleteI want this game!
ReplyDeleteVery nice. I'd buy/play it.
ReplyDeleteI really want to play this game, but please Stuart don't add a technology to jump from one solar system to other without connection... or add option to disable this xD I played games like this (the last was Endless Space) and this technology ruins the game for me :S I hope I can join to the beta if you release one... Im going to still looking at this project you are doing a great job.
ReplyDeleteGreetings from Spain.
The only way for ships to travel will be the stargates that link each solar system.
DeleteI have considered jump drives for capital ships to travel large distances, but it probably wont be be added to the game.
Thanks for your reply Stuart, I think capital ships are good only for fleet support and to destroy things like stations, and you can create a ship like a carrier for the smaller ships like fighters, to have a organized fleet and not all the system full of tiny ships when you are looking for a cruiser.
DeleteIm glad to read the game engine can support a great ammount of solar systems but what about grat number of ships, cause I played a game called Distant Worlds and is a great 4x but when the game is full of ships it drop the framerate or anything and the zoom in-out is affected too. What can you tell me? Sorry if I am a pain in the ass and for my english but Im really interested.
-Close communication
-Engage!
-Where Captain?
-Just press the button!
The engine can handle many thousands of ships in total per game at a decent framerate although you generally wont see more than a few hundred on the screen at once.
DeleteSome more information about the performance when theres lots of ships fighting on this older blog post:
http://stuart-morgan.blogspot.co.uk/2012/02/lots-of-battles-test.html
Very interesting, you are doing a great job I can't wait for the next blog entry.
DeleteJust a personal opinion but I like the idea of connections between planets. It simplifies military strategy a lot and I just need to worry about keeping fleets at strategic choke points.
DeleteI think that it is a bit overwhelming and time consuming when you have a huge empire and enemy fleets keep spawning at your borders.
Endless Space is a great game (the best after MOO2 imo) and it alleviates this issue a lot with some nice automation mechanisms.
Oh! Sorry... On my last post i was thinking about Distant Worlds and wrote Endless Space.
DeleteYou should consider using different shapes for your resources icons. This makes it much more distinguishable at a glance and also assists with colorblind players.
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ReplyDelete