The buttons and interface along the bottom of the screen are used for the ship the player is manually controlling at the time. You can instantly jump in and out of any ship you own to affect the outcome of battles or for exploring.
Each circle represents a star system that contains planets. All systems are linked by stargates (the white lines display the routes)
The role of a ship is determined by the type of modules it has fitted. Modules are split into three main catagories:
- Targeted - Requires a targeted object. (weapons, electronic warfare, friendly supporting)
- Active - Requires energy when activated. (afterburners, shield and hull repair)
- Passive - Always active and dont require energy. (energy regeneration, various ship enhancing)